Jun 24 2016

HiScoreBob

Valdis Story: Abyssal City

Valdis Story: Abyssal City

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/valdis-story-abyssal-city/

Jun 24 2016

HiScoreBob

Castle in the Darkness

Castle in the Darkness

One dark and gloomy night, the kingdom of Alexandria is attacked by an evil sorcerer and his army of darkness! Despite their best efforts to protect their king and their princess, the royal guard falls, one-by-one, to the forces of evil. One knight, unconscious but still alive, awakens on the throne room floor to find that the princess is nowhere to be seen! What’s more, the entire city had been overrun by monsters! With sword in hand, he embarks on a death-defying mission to find his princess and to restore peace to the kingdom!

Castle In The Darkness is a fun and challenging shout out to the early days of video games! It’s an action exploration platformer with some RPG elements, much like games from the Castlevania or Metroid series. It’s super fast-paced, challenging, and full of secrets!

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/castle-in-the-darkness/

Jun 24 2016

HiScoreBob

There was a Caveman

There was a Caveman

There Was A Caveman is a prehistoric themed, retro styled, action platformer. Get ready to die and die a lot.

The world has been overrun by dinosaurs. The last living caveman, is left alone in his cave, with every other living thing he knew dead. But he does not want to give up the world to these ferocious beasts. So with what little hope he has left, he will venture out of his caves, to find the only thing, that could save the world as he knows it – A female specimen to rebuild the cavemen civilization. But doing that won’t be easy as the world is full of these dangerous creatures and other deadly hazards!

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/there-was-a-caveman/

Jun 24 2016

HiScoreBob

Undertale

Undertale

Undertale is a role-playing video game created by indie developer Toby Fox, under the pseudonym tobyfox, and co-produced by artist Temmie Chang.

Undertale is a role-playing game that uses a top-down perspective. In the game, players control a child and complete objectives in order to progress through the story. Players explore an underground world of towns and caves, and are required to solve numerous puzzles on their journey. The underground world is the home of monsters, many of whom challenge the player in combat; players decide to kill, flee, or befriend them.

When players encounter enemies in either scripted events or random encounters, they enter a battle mode. During battles, players control a small red heart which represents their soul, and must avoid attacks unleashed by the opposing monster in a similar fashion to a bullet hell shooter. As the game progresses, new elements are introduced, such as colored obstacles which require players to remain stationary or move through them, and boss battles which change the way players control the heart. Players may choose to attack the enemy, which involves timed button presses, earning EXP and gold for defeating them. Alternatively, they can use the ACT option to perform non-violent actions, which vary depending on the enemy. If players uses the right actions to respond to the enemy, they can choose to spare them and end the fight without killing them. In order for some boss encounters to be completed peacefully, the player is required to survive until the character they are facing has finished their dialogue. The game features various story branches and endings depending on whether players choose to kill or spare their enemies; and as such, it is possible to clear the game without killing a single enemy.

Monsters will converse with players during the battles, and the game will tell the players what the monster’s feelings and actions are. Enemy attacks alter based on how players interact with them: should players choose non-violent options, enemy attacks are easy, whereas they become difficult if players choose violent options. The game relies on a number of metafictional elements in both its gameplay and story. When players participate in a boss battle on a second playthrough, the dialogue will be altered depending on actions in previous playthroughs.

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/undertale/

Jun 24 2016

HiScoreBob

Action Henk

Action Henk

Run, jump and butt-slide into the glorious toy-filled world of Action Henk! Become a master of momentum and defy physics as you race against a band of ragged 90s action figures to once and for all prove that Action Henk is the fastest of them all!

With over 70 tracks all set in different environments, 5 playable characters, dedicated grappling hook levels, a whole host of medals to beat, and a full-fledged level editor.

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/action-henk/

Jun 24 2016

HiScoreBob

Lords of the Fallen

Lords of the Fallen

Lords of the Fallen is an action role-playing video game developed by Deck13 Interactive and CI Games. It was released in October 2014 for PlayStation 4, Xbox One, and Microsoft Windows.

Lords of the Fallen is a third-person action role-playing game. The game has been compared to the Souls series, containing a slow tactical approach to close-quarters combat gameplay, with difficult enemies and locations to overcome, while learning from their encounters. The player takes the role of Harkyn, who, from the beginning, can be tailored towards the player’s preferred combat styles from a range of different classes, each with their own specializations in certain weapons, armours, spells, and abilities. A class is determined based on two major choices of three kinds of magic; brawling, deception, and solace, followed by the second choice of three different armour sets; warrior, rogue, and cleric. Different combinations of both choices allow the player to choose how to play Harkyn from the start. With sets, the warrior uses heavy yet strong armor and weapons, the rogue is much lighter and quicker, and the cleric utilizes staffs and armour that supports spell use. Magic makes each class more unique. For example, a warrior set combined with brawling magic creates a pure warrior with high strength and vitality, while a warrior set can also be combined with solace magic to create a paladin class that is not as strong but can specialize in spell usage early in the game. As the player progresses through the game and defeats enemies, experience can be gained and spent to upgrade Harkyn’s skills and unlock new spells to use in combat.

The game is divided into acts with hubs and nonlinear gameplay progression through a main central story, with new areas continuously opened as the player progresses while also being allowed to return to previously completed areas. However, each new area has multiple paths, hidden locations, and potential shortcuts and secrets to uncover. Along the way, the player will also encounter non-player characters who offer further information, lore, and in many cases, grant additional tasks to the player for more rewards. In dialogue, the player can also make choices with certain characters and their quests. The game utilizes a checkpoints system that the player must locate and can choose to use to save, replenish consumable items, such as healing potions, and upgrade their character.

Lords of the Fallen uses a “risk and reward” system when it comes to upgrading Harkyn. The amount of experience the player can gain for use can be increased through a multiplier that builds up the longer the player mixes up combo attacks or avoids using checkpoints and spending their experiences. If a checkpoint is used, the multiplier will reset. If a player dies during combat, they will appear at the last checkpoint they used but with previously defeated non-boss enemies respawning back in the original location across the in-game world and losing any unspent experience they have gained since they last spent any. At this point a timer will begin, requiring the player to return to the spot they last died in order to regain what they previously lost. However, if the timer runs out or if the player dies again before reaching this point, the unspent experience they had lost before will be lost for good.

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/lords-of-the-fallen/

Jun 24 2016

HiScoreBob

Valkyria Chronicles

Valkyria Chronicles

Valkyria Chronicles (Japanese: 戦場のヴァルキュリア -Gallian Chronicles- Hepburn: Senjō no Varukyuria -Garian Kuronikuruzu-?, lit. “Valkyria of the Battlefield -Gallian Chronicles-“) is a tactical role-playing game developed and published by Sega.

Valkyria Chronicles is a tactical role-playing game in which the player uses a unique turn-based battle system called BLiTZ (Battle of Live Tactical Zones). During their turn the player views an overhead map in Command Mode, but zooms in to control each individual unit on the battlefield in Action Mode. Much like the Growlanser series, movement and other actions are handled in real time during Action Mode, though limited in movement by an action point (AP) gauge that varies for each type of character. During Target Mode, the player is in direct control of characters’ aim while the action freezes, allowing for head shots and other maneuvers. Taking command of individual units during the player’s phase costs Command Points, which can be used dynamically to grant movement to many different units or the same unit consecutively with diminishing AP reserve, depending on what the player wants to accomplish. By using their troops the player must fulfill various conditions depending on the mission in order to achieve victory, most often the capture of a major enemy encampment. Upon completing missions, the player is awarded money and experience with which to upgrade their materiel and character classes, respectively, and the game’s story is advanced. Missions can be failed if the player’s forces are wholly incapacitated or killed, the squad’s main battle tank is destroyed, or the player’s main base camp is captured by the enemy.

Each character in the game fulfills a specific role — for instance, Alicia is a mid-range rifle-toting scout, while Welkin is a tank commander. Other roles include Shocktroopers (assault infantry), “Lancers” specializing in anti-tank warfare, snipers, and engineers. These various units form a rock-paper-scissors dynamic of strength and weakness. The foot soldiers (Scout, Shocktrooper, and Sniper) are effective against slower anti-tank units, anti-tank units can quickly destroy tanks with a well-aimed shot, and tanks are generally devastating against infantry, whose anti-personnel weapons are unable to inflict any significant frontal damage. While each character within a class is basically similar in terms of weaponry and statistics, each individual has a distinguishing set of Potentials: special abilities or stat modifiers triggered by various psychological or environmental factors in battle.

The environment also factors heavily in combat. In an urban level, for example, snipers can be sent onto rooftops to eliminate unsuspecting enemies below. Tanks can knock down walls and other obstacles to open new paths. Buildings and other structures offer hard cover around which to maneuver. Foliage offers soft cover to reduce the chance of being spotted by the enemy and to confound their aim when seen. As the Gallian forces advance across the battlefield, control points can be captured, giving the player a tactical advantage and offering additional locations in which to call reinforcements. As Welkin, the player can issue various Orders for the purpose of things such as artillery strikes, supervising medics, and improving offensive or defensive capabilities of various characters.

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/valkyria-chronicles/

Jun 24 2016

HiScoreBob

Major Mayhem

Major Mayhem

Arcade cover shooter inspired by Time Crisis, Metal Slug and 80’s action heros! He’s got an itchy trigger finger, some scratchy stubble, and a fondness for shooting dudes in the face. Run and gun your way through gorgeous 3D environments as you embark on a mission to rescue your kidnapped girlfriend from the Forces of Evil. Guns, grenades and an assortment of other tools of destruction are at your disposal, and you’ll need every last one of ’em. So what are you waiting for, Major Mayhem? The future of the Free World — and your love life — hangs in the balance.

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/major-mayhem/

Jun 24 2016

HiScoreBob

Kingdoms of Alamur: Reckoning

Kingdoms of Alamur: Reckoning

Kingdoms of Amalur: Reckoning is a single-player action role-playing video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by Big Huge Games and 38 Studios, who also published the game with Electronic Arts.

Kingdoms of Amalur features five distinct regions, four playable races, two genders, and three class trees with 22 abilities per tree. The four playable races are the Almain (Civilized Humans), the Dokkalfar (Dark Elves), the Ljosalfar (Light Elves), and the Varani (Nomadic Humans). The player starts off as a “blank slate”, but can afterwards choose a class among the three available in the game, which are called Might, Finesse, and Sorcery; they correspond to the fighter, rogue, and mage classes respectively. As the player fights and gains experience, additional levels are unlocked. With each level gained, the player gains three ability points which can be invested in the skill-tree system to unlock or augment the 22 abilities, or put points into one of the other trees. By completing Faction quests and investing ability points in certain amounts in minimum combinations in the various skill trees, the player can also unlock various “destinies”, which add positive buffs to the player.

Combat is based on the timing of button presses, similar to an action role-playing game, with occasional quick time event cutscenes. The combat includes a ‘fate’ system which allows players to accumulate ‘fate points’ and ultimately enter ‘Reckoning Mode’, a slow motion mode that allows the player to quickly dispatch enemies. The Reckoning Mode may end on player’s command, with the depletion of the fate bar or by the act of ‘Fateshifting’ an enemy. Fateshifting involves performing a brutal finishing move on a single enemy. During the cosmetic Fateshifting phase, the player may rapidly tap a random button (chosen and displayed by the game) to increase the experience yield up to 100%. After the Fateshifting, all weakened enemies also die.

The player can travel on land, jump down from predesignated spots and swim in the water. The player has the ability to communicate with, rob or kill NPCs; each of these actions have their own consequences.

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/kingdoms-of-alamur-reckoning/

Jun 21 2016

HiScoreBob

Spelunky

Spelunky

Spelunky is an open source indie platform video game created by Derek Yu.

The player controls an unnamed adventurer, known as the spelunker. The aim of the game is to explore underground tunnels, gathering as much treasure as possible while avoiding traps and enemies. The spelunker can whip or jump on enemies to defeat them, pick up items that can be thrown to either attack enemies or set off traps, and use a limited supply of bombs and ropes to navigate the caves. Levels are randomly generated and grouped into four increasingly difficult “areas”, each with a distinctive set of items, enemies, terrain types and special features. Later areas contain more valuable treasures, secret locations, and items. If the player loses all their hearts or runs into an instant-kill trap, they will have to start from the beginning.

Enemies include animals like bats, snakes and spiders of varying sizes, other characters, and monsters like yeti, man-eating plants and ghosts. The player can collect many items, mainly gold and jewels which add to the player’s score, but also useful objects including bombs, guns, climbing gear and archaeological artifacts. Some of the latter have supernatural abilities, including kapalas, hedjets, crystal skulls and golden ankhs, though many of these special items can only be gained through secret methods, like combining other items together. Some items may be purchased or stolen from shops scattered about the caves, though the shopkeepers become powerful enemies if you steal from them.

The player can also encounter damsels in distress trapped in the caves, who can be picked up and carried to an exit. Successfully doing so returns health to the player. It’s possible to unlock the damsel as a playable character; gameplay is identical, except that the player encounters spelunkers to rescue. Another unlockable character is the “Tunnel Man”, who possesses a mattock instead of a whip.

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/spelunky/

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