Jul 14 2016

HiScoreBob

Crimson Skies: High Road to Revenge

Crimson Skies: High Road to Revenge

Crimson Skies: High Road to Revenge is a first-party video game developed by FASA Studio (part of Microsoft Game Studios) for the Xbox.

High Road to Revenge is a flight-based combat game: during most of the game, the player controls an aircraft from a third-person perspective. It is an arcade flight game as opposed to a flight simulator; physics are relaxed, controls are simplified, and takeoffs and landings are completely automated. Project lead Jim Deal explained that Crimson Skies was built around an arcade design to make the game easy to learn, and to place its focus on action instead of the physics of flight.

There are over twelve playable fighter aircraft in Crimson Skies: High Road to Revenge, including planes available to download over Xbox Live. Each aircraft has its own ratings for speed, maneuverability, armor, and a distinct weapons layout. Machine guns and cannons, which serve as primary weapons, have unlimited ammunition, but can temporarily overheat. Fighters are also equipped with limited-ammunition secondary weapons, examples of which include magnetic rockets, heavy cannons, and a Tesla coil.

In keeping with the game’s arcade nature, the armor and secondary ammunition of the player’s aircraft can be replenished by flying into health and ammunition crates, which are dropped by destroyed enemies and scattered throughout the terrain. Developers also added special maneuvers, such as the barrel roll and the Immelmann, which the player can perform during flight through manipulation of the analog sticks. Use of these stunts is governed by a “special meter” which recharges over time during play.

High Road to Revenge gives the player the ability to switch out of their current plane during gameplay and commandeer additional aircraft on the ground. The player also has the ability to take control of fixed weapon emplacements, at which time the camera shifts to a first-person view. Turret types include machine guns, flak cannons and rocket launchers. They are found in most of the game’s maps, built into the terrain or mounted on vehicles such as Zeppelins.

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Permanent link to this article: http://www.hiscorebob.lu/2016/07/crimson-skies-high-road-to-revenge/

Jul 14 2016

HiScoreBob

Toy Story

Toy Story

Toy Story is a side-scrolling platform game released by Disney Interactive Studios in 1995 for the Genesis, Super NES, Game Boy and Windows 95.

Players control Woody through 17 stages (18 for the Mega Drive/Genesis version and 10 for the Game Boy version) that encompass the entire plot of the film. Several obstacles lie between the player and the goal of each level, not least of which is a wide assortment of enemies. Woody is equipped with a pullstring whip, which will temporarily “tie up” opponents, letting Woody pass by unharmed. It cannot, however, kill enemies (with the lone exception of Nightmare Buzz, the only boss in the game to be permanently defeated through the whip). This whip can also latch onto certain hooks, letting Woody swing above perilous terrain (similar to Earthworm Jim and its whip mechanics).

The game occasionally changes genres for a stage. Players control R.C. in two stages: one in which Woody knocks Buzz out a window, the other in which they both race back to the moving truck. Both play largely the same; the game takes an overhead view of the level, giving the players basic acceleration, braking and steering, and tasking players with reaching the end of the stage while not running out of batteries (which drain constantly, but can be replenished by bumping them out of Buzz in the former stage, and merely finding them on the ground in the latter). The Mega Drive/Genesis version also has an exclusive level in which Woody rides R.C.’s back while rushing back to Sid’s house to fetch Buzz; this stage plays very similar to OutRun, but has the same condition of maintaining a battery level. Lastly, one stage takes place in a first-person maze similar to Wolfenstein 3D, in which Woody must find alien squeaky toys lost inside the claw machine and return them to the play area, where the rest of the alien toys reside, all within a time limit.

Screenshots

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Permanent link to this article: http://www.hiscorebob.lu/2016/07/toy-story/

Jul 14 2016

HiScoreBob

Sega Soccer Slam

Sega Soccer Slam

Sega Soccer Slam is a sports game released for the PlayStation 2, Xbox, and GameCube in the year 2002.

Sega Soccer Slam is different from traditional sports games in its exaggerated interpretation of soccer. It allows characters to punch one another and eliminates several other rules, such as throw-ins, corner kicks, free kicks, and penalties. Sega Soccer Slam includes an exhibition mode, a challenge mode, a practice mode, a tourney mode, and a quest mode. It also includes two minigames: Hot Potato and Brawl.

Practice mode is a step-by-step instruction of how to play the game, teaching the player maneuvers including steals, passes, shots, dekes, volleys, as well as more complicated moves such as spotlight shot and the killer kick (an incredibly powerful shot that can be accessed when the charge bottom at the bottom of the screen reaches its maximum through doing basic moves). The practice mode is essential for both masters and newcomers to prepare for the exhibition, tourney, challenge and quest parts of the game.

The exhibition mode is similar to that of most other sport games. In it, players are allowed to choose their opponent and team as well as a stadium to play in. They can also play two mini-games with up to four players: Brawl, which is where four of the characters fight against each other, and Hot Potato, a game where passing scores points, but when the ball explodes, anyone in the blast will lose points. Tourney mode is where the player can play in a tournament that lasts for 5 days of each team playing each other at least once through the competition. Challenge mode is when the player creates a custom team and compete in a series of matches to unlock nine secret characters, but each character can only unlock two secret characters.

Other than the gameplay options said above, Sega Soccer Slam also has a quest mode. In quest mode the player chooses one of the starting six teams and then competes in a series of ten games. Through winning these games the player can accumulate money which can be used to buy character art and power-up items. The character wears each item in order to enhance his or her attributes.

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Permanent link to this article: http://www.hiscorebob.lu/2016/07/sega-soccer-slam/

Jul 12 2016

HiScoreBob

Dark Souls III

Dark Souls III

Dark Souls III is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows.

Dark Souls III is an action role-playing game played in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game’s gameplay design followed “closely from Dark Souls II”. Players are equipped with a variety of weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons but they are mainly used to deflect enemies’ attacks and protect the player from suffering damage. Each weapon has two basic types of attacks, one being a standard attack, and the other being slightly more powerful that can be charged up, similar to FromSoftware’s previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon’s Souls, now known as “focus points” (FP). When performing spells, the players’ focus points are consumed. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players’ particular play style. One of them refills hit points like previous games in the series, while another, newly introduced in Dark Souls III, refills focus points. Combat and movements were made faster and more fluid in Dark Souls III, with several players’ movements, such as backstepping and swinging heavy weapons, able to be performed more rapidly, allowing players to deal more damage in a short period of time.

Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield “Skills”, which are special abilities that vary from weapon to weapon that enable unique attacks and features, at the cost of focus points. The game places more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players. The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, which encourages exploration. The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted. The game features multiplayer elements, like the previous games in the series.

Screenshots

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Permanent link to this article: http://www.hiscorebob.lu/2016/07/dark-souls-iii/

Jul 11 2016

HiScoreBob

Snake Rattle ‘n’ Roll

Snake Rattle ‘n’ Roll

Snake Rattle ‘n’ Roll is a platforming video game developed by Rare. It was published by Nintendo and released for the Nintendo Entertainment System in North America in July 1990 and in Europe on March 27, 1991. It was ported to the Mega Drive and released by Sega in June 1993. The game features two snakes, Rattle and Roll, as they make their way through eleven 3D isometric levels. The object is to navigate the obstacles in each level and eat enough “Nibbley Pibbleys” to ring a weigh-in bell located in the level, which will allow the snakes to exit. The game can be played by a single player or by two players simultaneously.

Snake Rattle ‘n’ Roll features two snakes – Rattle and Roll – as they make their way through 11 isometric levels. The object in each level is to eat enough “Nibbley Pibbleys” – small round creatures found throughout each level – to gain enough weight to ring a bell on top of a weighing machine located at the end of the level; this causes a door for the next level to open. Players maneuver their snakes throughout the level with the control pad and are able to pick up Nibbley Pibbleys by pressing the B button on the controller. The snakes’ lengths increase when they eat; players’ snake length grows more quickly when they eat Nibbley Pibbleys of their own color, and they grow the most when they eat yellow ones. Located in each level are dispensers which randomly spew out Nibbley Pibbleys; however, they also spew out bombs which can damage the snakes. When a snake reaches a long enough length, the tail begins to flash, which means the snake is heavy enough to exit that level. At that point, they must find and jump on the scale in order to ring the bell and open the exit door.

Each level contains various obstacles and enemies that the players must deal with. Players lose a segment from their snake if they are hit by an enemy, and they lose a life if their snake runs out of segments. Players can also lose a life if their snakes fall too far, the timer runs out, their snakes touch a sharp object, or if they are squashed by an object from above. Also, if they remain in some bodies of water for too long, a shark will attack. The game ends if players lose all their lives, but they have several continues in which they can restart the game from where they left off. Players can defeat enemies by hitting them with their tongues or by jumping on them. They can collect various items to help them along during gameplay, such as items that extend the length of the snakes’ tongues, extra lives and continues, time bonuses, invisibility diamonds, and items that speed up or reverse the direction of the snakes. Located throughout the game are lids (in the shape of manhole covers) in which players can open to uncover Nibbly Pibbleys, items and extra lives, entrances to bonus levels, and sometimes enemies. Also located in the game are hidden warps which allow players to skip several levels and restart at a later point in the game.

  • Platform : NES
  • Editors : Nintendo
  • Developer : Rare
  • Players : 1
  • Release Date : 1990

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Permanent link to this article: http://www.hiscorebob.lu/2016/07/snake-rattle-n-roll/

Jun 30 2016

HiScoreBob

Mystik Belle

Mystik Belle

A lighthearted hybrid of a point-and-click adventure and a metroidvania platformer, the game takes place in a spooky, ancient Hagmore School of Magic on the night of an important ritual. The preparations are sabotaged, and you, Belle Macfae have been scapegoated into fixing it.

Being a student of mystical arts is hard work, doubly so if you are Belle MacFae – a freshman student at Hagmore School of Magic. The teachers and the staff are mean, her friends are few, and her grades suck. Worst of all – Belle has a tendency to be at exactly the wrong place at exactly the wrongest time. Like tonight, for example, when she stayed up late to practice her fire magic, but instead got framed for upsetting an ancient ritual. And what better way is there to punish an unlucky first-year student, than to charge her with an impossible task on the worst night of the year? Re-create the Walpurgisnacht Brew, or be expelled, and with all manner of spooks taking over the school, expulsion is starting to sound better by the minute.

Inspired by games like Slightly Magic, Puff in Dragonland, and the Dizzy series, Mystik Belle is a hybrid of a classic point-and-click adventure and a modern metroidvania

Screenshots

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/mystik-belle/

Jun 30 2016

HiScoreBob

Day of the Tentacle Remastered

Day of the Tentacle Remastered

Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The game’s plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle—a sentient, disembodied tentacle—from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history.

Day of the Tentacle follows the point-and-click two-dimensional adventure game formula, first established by the original Maniac Mansion. Players direct the controllable characters around the game world by clicking with the computer mouse. To interact with the game world, players choose from a set of nine commands arrayed on the screen (such as “pick up”, “use”, or “talk to”) and then on an object in the world. This was the last SCUMM game to use the original interface of having the bottom of the screen being taken up by a verb selection and inventory; starting with the next game to use the SCUMM engine, Sam & Max Hit the Road, the engine was modified to scroll through a more concise list of verbs with the right mouse button and having the inventory on a separate screen.

Day of the Tentacle uses time travel extensively; early in the game, the three main protagonists are separated across time by the effects of a faulty time machine. The player, after completing certain puzzles, can then freely switch between these characters, interacting with the game’s world in the separate time periods. Certain small inventory items can be shared by placing the item into the “Chron-o-Johns”, modified portable toilets that instantly transport objects to the other time period, while other items are shared by simply leaving the item in a past time period to be picked up by a character in a future period. Changes made to a past time period will affect a future one, and many of the game’s puzzles are based on the effect of time travel, aging of certain items, and alterations of the time stream. For example, one puzzle requires the player, while in the future era where Purple Tentacle has succeeded, to send a medical chart of a Tentacle back to the past, having it used as the design of the American flag, then collecting one such flag in the future to be used as a Tentacle disguise to allow that character to roam freely.

Day of the Tentacle was the first LucasArts game to adopt the philosophy of “never die or get stuck”; LucasArts staff felt the player should not be punished for his or her inability to solve a puzzle. For comparison, earlier LucasArts adventures did make it possible for characters to be killed or the player to take actions that would render the game unfinishable, although they were still far less harsh than Sierra’s adventure games which were almost infamous for their frequent and easy deaths.

The whole original Maniac Mansion game can be played on a computer resembling a Commodore 64 inside the Day of the Tentacle game; this practice has since been repeated by other game developers, but at the time of Day of the Tentacle’s release, it was unprecedented.

Screenshots

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/day-of-the-tentacle-remastered/

Jun 29 2016

HiScoreBob

Slain!

Slain!

Prepare to be Slain! Will you accept the challenge…

Players control Bathoryn, a hero in a Gothic world, seeking to liberate the 6 great towers from 6 deadly overlords.

Bathoryn must battle his way through a doomed land packed with gruesome pixel art foes before ascending (or sometimes descending) each tower, defeating puzzles, traps and monsters alike. At the heart of each tower, he must confront a mighty overlord. Defeat it and Bathoryn’s quest continues. Fail, and you’ll die gruesomely – mauled by werewolves, disintegrated by floating monstrosities, squashed by great weights or torn apart by hidden blades. And you will fail…

There are 3 key areas to be mastered in order to beat Slain! The order of Slain! goes as follows…

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/slain/

Jun 28 2016

HiScoreBob

Lego Marvel Super Heroes

Lego Marvel Super Heroes

Lego Marvel Super Heroes is a Lego-themed action-adventure video game developed by Traveller’s Tales and published by Warner Bros. Interactive Entertainment for the PlayStation 3, Xbox 360, Wii U, PlayStation 4, Xbox One and Microsoft Windows.

Following the gameplay style of past Lego titles, players are able to control 180 characters from the Marvel Universe, each with their own unique abilities. For example, Spider-Man can swing on his webs and use his spider sense while the Hulk, who is larger than the standard minifigures, can throw large objects, as well as shrink down into Bruce Banner to access computers. Galactus was chosen as the main antagonist in the game. According to game director, Arthur Parsons, and producer, Phil Ring, one of the main settings of Lego Marvel Super Heroes is a Lego version of New York City. In addition, a Lego version of Asgard was created.

The creative team has also incorporated Marvel Comics co-creator Stan Lee in the game. He is a part of missions called “Stan Lee in Peril” (similar to “Citizen in Peril” missions from previous games). He is also a playable character and has several of the other characters’ abilities (such as Spider-Man’s webbing, a combination of Human Torch’s heat beam and Cyclops’s optic blast, Mr. Fantastic’s ability to grapple, Wolverine’s adamantium skeleton when all health is depleted, and the ability to transform into a Hulk-like version of Lee).

Players can also explore the Marvel version of New York City, though they can only use a specific character and access buildings after the campaign is complete. Side missions are narrated by Deadpool and take place in buildings with their own storylines. There are a total of 15 missions in the main single-player campaign, followed by 12 side missions.

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/lego-marvel-super-heroes/

Jun 28 2016

HiScoreBob

Beyond Good & Evil

Beyond Good & Evil

Beyond Good & Evil is a 2003 action-adventure video game developed and published by Ubisoft for the PlayStation 2, Microsoft Windows, Xbox and GameCube platforms.

Beyond Good & Evil is an action-adventure game with elements of puzzle-solving and stealth-based games. The player controls the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash doors and objects, and flatten herself against walls. As Jade, the player investigates a number of installations in search of the truth about a war with an alien threat.

In the game’s interior spaces, the player solves puzzles and makes their way past enemies in order to reach areas containing photographic evidence. Jade’s main tools are her Jō combat staff (a melee weapon), discs for attacking at range, and a camera. Jade’s health, represented by hearts, decreases when hit by enemy attacks. It can be restored using fictional food items and can be increased beyond the maximum with “PA-1s” that, when held by Jade or her companions, increases their life gauge by one heart. If Jade’s health is depleted, the game will restart at the last checkpoint. Certain stealth segments later in the game automatically kill Jade if she is detected.

At times, it is only possible to advance in the game with the help of other characters. These characters are computer-controlled, and players direct them via contextual commands. For example, the player can order them to perform a “super attack”, either pounding the ground to bounce enemies into the air, allowing the player to hit them from long distances, or knocking them off balance, making them vulnerable to attack. These allies possess a health bar and are incapacitated if it is depleted. Jade can share some of her items, such as PA-1s, with these characters.

In addition to obtaining evidence and completing assignments, Jade’s camera can take pictures of animal species in exchange for currency, and scan objects to reveal more information about the environment. When the “Gyrodisk Glove” is obtained, Jade can attack enemies or activate devices from a distance by using the camera interface. There are also various minigames and sub-missions offered by NPCs scattered throughout the world.

A hovercraft is used to travel around the world, and also used for racing and in other minigames. Later, the spaceship Beluga is acquired. The hovercraft can dock with the spaceship. Both vehicles require upgrades in order to reach new areas and progress through the game. Upgrades are purchased using pearls that are collected throughout the game, by completing missions, exploring areas, filling in the animal directory or by trading credits for them. The vehicles have a boost ability, and can be repaired using a “Repair Pod” if damaged by enemies.

The main city serves as a hub, giving the player access to the various areas that must be explored in order to expose the conspiracy. Jade can earn credits by defeating enemies, taking pictures, or completing assignments, which can be used to purchase additional items for both Jade and her vehicles.

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Permanent link to this article: http://www.hiscorebob.lu/2016/06/beyond-good-evil/

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