May 09 2016

HiScoreBob

Star Fox Zero

Star Fox Zero

Star Fox Zero is a 3D scrolling shooter video game developed by Nintendo and PlatinumGames for the Wii U.

Star Fox Zero largely follows the gameplay of its predecessors, predominantly Star Fox 64, in which players control Fox McCloud as he pilots his Arwing craft through various levels. The game is controlled using the Wii U GamePad, with the left control stick used to maneuver the craft while gyroscopic controls can be used to aim weapons. A cockpit view is displayed on the GamePad’s screen to assist with aiming.

Some of the game’s vehicles can transform in certain situations. For example, the Arwing can transform into the Walker which was first seen in the unreleased Super NES video game Star Fox 2, which lets the player freely walk around on platforms. The Landmaster can transform into the Gravmaster, which can perform extended aerial maneuvers. A new vehicle introduced to the series is the Gyrowing, a drone-like helicopter which can lower a small robot that can enter small spaces and hack into computers. Players can also add laser upgrade and smart bombs to their ships. Special techniques, such as charge shot, barrel roll, Somersaults, U-Turns and rapid turn, can be performed. Two gameplay modes are featured in the game. The Scroll Mode puts the player in a predetermined path, while the All-Range Mode allows the player to move freely in a mission. If players lose all their ships in a mission, they must restart the entire mission in order to proceed.

Various elements return from previous games, including Fox’s teammates, Falco, Peppy, and Slippy, who can assist the player if they protect them from enemy attacks, as well as Star Wolf team rivals Wolf O’Donnell, Leon Powalski, Pigma Dengar, and Andrew Oikonny. Several level locations have also returned, including Corneria, Zoness, and Titania, while two new locations, Sector Alpha and Area 3, have been added. Gameplay footage suggests that the snowy planet Fichina (known as Fortuna in Star Fox 64), the asteroid belt Meteo, and the missile-wrought Sector Z may also appear, while a mystical Fortuna returns completely revamped from Star Fox: Assault. Players can scan the Fox and Falco amiibo figurines to unlock the Retro Arwing, which is based on the model used in the original Star Fox game, and the Black Arwing, which sports a black and red color scheme, is stronger and faster but takes more damage, respectively.

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Permanent link to this article: http://www.hiscorebob.lu/2016/05/star-fox-zero/

May 09 2016

HiScoreBob

The Legend of Zelda: The Wind Waker HD

The Legend of Zelda: The Wind Waker HD

The Legend of Zelda: The Wind Waker HD (Japanese: ゼルダの伝説 風のタクト HD Hepburn: Zeruda no Densetsu: Kaze no Takuto HD) is a 2013 action-adventure game in the The Legend of Zelda series for the Wii U home video game console.

The gameplay is largely the same as the original version of The Wind Waker on the GameCube; however, the game offers graphical modifications and various new features from the original.

The Wii U GamePad’s touchscreen serves as a map and inventory, eliminating the need to toggle between gameplay and the menu interface. Players can use motion controls to control the Wind Waker. Some weapons, like the bow, can be aimed using the GamePad’s gyroscope, as in Ocarina of Time 3D. The game offers Off-TV Play which enables the player to play the game solely on the Wii U GamePad. The game can also be played on the Wii U Pro Controller, a controller similar to the one used in the original game.

The Tingle Tuner item (which utilized the Game Boy Advance as a peripheral to the GameCube) in the original has been replaced with an item called the Tingle Bottle. The Tingle Bottle is used to send messages to the game’s Miiverse community if players are in need of help; players then receive replies containing hints as to current objectives. Using the Picto Box item in the game, players are able to take screenshots, including self-portraits, switching between happy, sad, and surprised facial expressions for Link. They can then post these screenshots to Miiverse for other players to see.

The developers tuned the gameplay to make it less tedious. After completing the Dragon Roost Cavern dungeon, players are able to purchase the Swift Sail at the Auction House on Windfall Island. This red sail operates 50% more quickly than the regular sail. The Swift Sail automatically changes the direction of the wind so the player can sail at full speed all the time, without doing so manually. This is intended to make sailing to small islands and salvage points more enjoyable. A shorter crane will speed up time digging for treasure. Animations such as those for the grappling hook are quicker.

The game features a streamlined version of the Triforce Quest, a controversial aspect of the original game. Whereas in the original game players needed to collect a Triforce Chart for each shard of the Triforce of Courage, in the remake the player can collect five Triforce of Courage shards directly from treasure chests and only needs three Triforce Charts to find shards hidden beneath the Great Sea. Additionally, the player begins the game with the ability to carry 500 rupees instead of 200.

Hero Mode, a modified difficulty setting first featured in 2011’s The Legend of Zelda: Skyward Sword, is available from the beginning of Wind Waker HD. In this mode there are certain differences in gameplay. Link takes twice as much damage from enemies and hearts will not appear anywhere in the game world (forcing players to use potions to heal). Hero Mode is available from the start of the game, not initially requiring the player to complete Normal Mode like in other titles of the series. It can also be toggled on or off at any point before entering the game.

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Permanent link to this article: http://www.hiscorebob.lu/2016/05/the-legend-of-zelda-the-wind-waker-hd/

Apr 29 2016

HiScoreBob

Angry Video Game Nerd Adventures II: ASSimilation

Angry Video Game Nerd Adventures II: ASSimilation

When a mysterious beam from space changes the world into a video game, the angriest gamer you’ve ever heard must return to put the “ASS” in ASSimilation! Experience the classic, NES-hard challenge you’ve come to love, mixed with new mechanics, abilities, and collectible armor pieces that the Nerd must utilize in order to defeat his most challenging foe yet. This time the Angry Video Game Nerd isn’t just saving his friends — he’s saving the world!!!

If you’re a fan of old school difficulty, fart jokes, The Nerd, and/or old school platformers, you’ll love Angry Video Game Nerd II: ASSimilation!

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Permanent link to this article: http://www.hiscorebob.lu/2016/04/angry-video-game-nerd-adventures-ii-assimilation/

Apr 29 2016

HiScoreBob

Ori and the Blind Forest Definitive Edition

Ori and the Blind Forest Definitive Edition

Ori and the Blind Forest is a platform adventure video game designed by Moon Studios, an independent developer, and published by Microsoft Studios.

Set as a 2D open world, platform game, the player controls Ori, a white guardian spirit. He has the ability to shoot Spirit Flames and wall run. Ori is required to interact with his environment as he jumps from platforms and solves puzzles. Ori is faced with enemies as he makes his way to restoring the forest. The player helps Ori collect health shards, energy shards, new abilities, and upgrades. Beside Ori is Sein who is the light and eyes of the Spirit Tree.

In addition to save points scattered in the game, players can create “soul links” at any time they choose to serve as checkpoints. However, soul links can only be created using special resources collected during gameplay; the needed resources are not in abundant supply, forcing players to create them only when necessary.

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Permanent link to this article: http://www.hiscorebob.lu/2016/04/ori-and-the-blind-forest-definitive-edition/

Apr 27 2016

HiScoreBob

Smurf: Rescue in Gargamel’s Castle

Smurf: Rescue in Gargamel’s Castle

Smurf: Rescue in Gargamel’s Castle is a 1982 video game published and developed by Coleco for the ColecoVision and Atari 2600.

Gargamel has kidnapped Smurfette. As a Smurf, the player has to walk from the Smurf village through a forest and a cave on the way to Gargamel’s castle, where Smurfette awaits rescue. The player has an energy bar that slowly depletes over time.

Each side-scrolling screen presents various obstacles that the player must precisely jump over (e.g. fences, stalagmites) or land upon (e.g. ledges). Failure to execute any jump results in instant death. Higher difficulty levels introduce flying bats and spiders that the player must also avoid.

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Permanent link to this article: http://www.hiscorebob.lu/2016/04/smurf-rescue-in-gargamels-castle/

Apr 27 2016

HiScoreBob

Dig Dug

Dig Dug

Dig Dug (ディグダグ Digu Dagu) is an arcade game developed and published by Namco in Japan in 1982.

The objective of Dig Dug is to eliminate underground-dwelling monsters by either inflating them with an air pump until they explode, or by dropping rocks on them. There are two kinds of enemies in the game: “Pookas” (a race of round red monsters, said to be modeled after tomatoes, that wear yellow goggles) and “Fygars” (a race of green dragons that can breathe fire while their wings flash).

The player’s character is the eponymous Taizo Hori, dressed in white and blue and able to dig tunnels through destructible environments. Taizo Hori will be killed if he is caught by either a Pooka or a Fygar, burned by a Fygar’s fire, or crushed by a rock.

It takes three ‘pumps’ with the player’s action button to inflate a monster until it bursts. If left partially inflated, the monster will deflate and recover after a few seconds, but half-inflating is a useful way to stun an enemy for a few moments, especially to make sure it remains in the path of a falling rock. The player can also pass through the enemy while it is deflating.

The monsters normally crawl through the tunnels in the dirt but can turn into ghostly eyes and travel slowly through the dirt. The last enemy in a round will try to escape off the top left of the screen.

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Permanent link to this article: http://www.hiscorebob.lu/2016/04/dig-dug/

Apr 27 2016

HiScoreBob

Defender

Defender

Defender is an arcade video game developed and released by Williams Electronics in February 1981.

Defender is a two-dimensional side-scrolling shooting game set on the surface of an unnamed planet. The player controls a space ship as it navigates the terrain, flying either to the left or right. A joystick controls the ship’s elevation, and five buttons control its horizontal direction and weapons. The object is to destroy alien invaders, while protecting astronauts on the landscape from abduction. Humans that are abducted return as mutants that attack the ship. Defeating the aliens allows the player to progress to the next level. Failing to protect the astronauts, however, causes the planet to explode and the level to become populated with mutants. Surviving the waves of mutants results in the restoration of the planet. Players are allotted three ships to progress through the game and are able to earn more by reaching certain scoring benchmarks. A ship is lost if it is hit by an enemy, or hit by an enemy projectile, or if a hyperspace jump goes wrong (as they randomly do). After exhausting all ships, the game ends.

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Permanent link to this article: http://www.hiscorebob.lu/2016/04/defender/

Apr 27 2016

HiScoreBob

Mega Man Zero Collection

Mega Man Zero Collection

The Mega Man Zero series, known as Rockman Zero (ロックマンゼロ Rokkuman Zero) in Japan, is the series succeeding the Mega Man X story-line, and a series in Capcom’s Mega Man video game franchise. Consisting of four games developed for the Game Boy Advance by Inti Creates, the series began with the release of Mega Man Zero in 2002.

Capcom bundled all four Mega Man Zero games in a single release for the Nintendo DS titled Mega Man Zero Collection (Rockman Zero Collection in Japan).

Like the Mega Man X series, the Mega Man Zero series is a two-dimensional platform game with run and gun elements that places a heavy emphasis on memorizing boss patterns and selecting the correct weapons to use against enemies. Unlike previous series, the stages of Mega Man Zero are inside of areas that are part of a larger map, and the player could freely explore these areas once the respective mission(s) in each area is completed. However, Mega Man Zero 2 and later entries removed this and returned to the standard format that allowed the player to select a mission from a stage select screen.

Zero is also given a variety of weapons to use and can level them up to unlock new abilities, although this was removed from Mega Man Zero 3 and onward as the abilities become accessible from the start of the game. Weapons that return from the Mega Man X series are Zero’s Z-Buster and his signature Z-Saber. In addition, the first 3 games also featured the Shield Boomerang (which could deflect bullets or be thrown at enemies), and a Rod weapon that differed in each of the three games. The first game had the Triple Rod; a spear with an ability to extend its reach. The second game featured the Chain Rod, which could be used to latch on to things and grapple across the environment. The third game introduced the Recoil Rod which could knock enemies away a great distance, move heavy obstacles, or propel high in the air when used on the ground. The fourth game removed the Rod weapons and the Shield Boomerang but instead featured the Z-Knuckle, which could steal weaponry from enemies and use it as your own.

A new entry to the series was the Score and Level System, which gives the player a score out of 100 and its corresponding Level (S being the highest, A being the 2nd highest, and F being the lowest) depending on how well they performed on each mission. The number of attacks bosses can perform are reduced as Zero’s level gets lower, but it also prevents the player from obtain each bosses’ EX Skill, which allow Zero to perform special high-damaging attacks with his weapons.

The series also introduced the Cyber Elf System, which allows Zero to equip small helper beings known as “Cyber Elves” to assist him in combat. After feeding them with a certain amount of E-Crystals that are dropped by enemies, the elves can either provide permanent enhancements-such as increasing Zero’s maximum health capacity, or grant temporary benefits-such as the ability to deflect bullets for a short time. However, the score at the end of each mission will be deducted for every Cyber Elf used.

Finally, the series implemented the elemental enhancements for weapons in every game except Mega Man Zero 4. Acting like a Rock-Paper-Scissor system, Zero gains three element chips (Fire, Ice, Thunder) that can be attached to all of his weapons and can be changed if desired. Doing so adds elemental effects to his charge attacks which allows him to inflict higher damage onto bosses that are weak to a certain element, or no damage if they are immune to it.

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Permanent link to this article: http://www.hiscorebob.lu/2016/04/mega-man-zero-collection/

Apr 27 2016

HiScoreBob

Rhythm Paradise

Rhythm Paradise

Rhythm Heaven, known as Rhythm Paradise in Europe and Rhythm Tengoku Gold (リズム天国ゴールド Rizumu Tengoku Gōrudo) in Japan, is a rhythm video game developed by Nintendo.

Rhythm Heaven is played using the touch screen with the DS held vertically. Throughout the game, players use the stylus to play through several rhythm-based levels, each with their own specific rules. Controls used include tapping the touch screen to shoot a target, holding the stylus down on the touch screen to make a character dive underwater, dragging it across the screen to make a lizard’s tail shake and flicking it off the screen to hit a ping pong ball. A guitar-based minigame late in the game, along with unlockable guitar lessons, also include the use of the DS’s shoulder buttons to bend guitar notes.

The game’s fifty levels are split into ten columns, each consisting of four levels and a special remix level that incorporates previous elements into one stage. In each level, the player must attempt to keep with the rhythm throughout the level, receiving a rank at the end of the level depending on how well they did. To clear a level and progress onto the next stage, the player needs to get a ‘Just OK’ or ‘OK’ rank. By receiving a ‘Superb’ rank on each level, players receive medals which unlock bonus mini-games, such as Endless Games, Rhythm Toys and Guitar Lessons. A level that a player has received a Superb rating on may be randomly selected for a Perfect attempt. Only appearing on the menu three times before moving elsewhere, these runs require the player to complete a level perfectly with no mistakes. Completing these perfect runs earns more bonus features in the coffee shop, such as song sheets and lyrics.

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Permanent link to this article: http://www.hiscorebob.lu/2016/04/rhythm-paradise/

Apr 27 2016

HiScoreBob

Shantae and the Pirate’s Curse

Shantae and the Pirate’s Curse

Shantae and the Pirate’s Curse is a platform game by WayForward Technologies and Inti Creates for the Nintendo 3DS and the Wii U. It is the third game in the Shantae series, following Shantae: Risky’s Revenge.

Following the events of Shantae: Risky’s Revenge, in which the half-genie girl Shantae was forced to defeat the embodiment of her own powers, Shantae has been adjusting to a life without genie powers. However, one day, Shantae is approached by her old nemesis, Risky Boots, who informs her that the Pirate Master, a powerful evil tyrant who was sealed away long ago by the genies of Sequin Land, was preparing to return and spell doom for all of Sequin Land.

Despite not having her powers, Shantae strikes up a reluctant alliance with Risky to thwart the Pirate Master’s revival.

Players take control of the half-genie Shantae, as she tries to prevent the Pirate Master’s return and save Sequin Land. Unlike previous games, in which Shantae used her genie magic to take various forms, she must now seek out various Pirate Gear to progress through the game. These items include pistols, scimitars and cannons.

Many of these items have multiple uses. The Genie Lamp can be used to gather dark magic or grab gems out of reach. Pirate Gear can be upgraded throughout the game to make them more effective.

New and old locations throughout Sequin Land appear. Shantae and the Pirate’s Curse was said to be twice as large as Shantae: Risky’s Revenge and that the player has to traverse new areas such as the underworld and the heavens. The map system from the previous instalment was also changed to a more Metroid-style map system and like Metroid, there are hidden paths.

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Permanent link to this article: http://www.hiscorebob.lu/2016/04/shantae-and-the-pirates-curse-2/

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